11/24/2023 0 Comments Teamspeak icons![]() * They're trying to create general-use icons that look excellent at any size. * Here we can see the microphone icon from the set Iconic. * One more problem worth mentioning is that finer details may get lost as a design is scaled down SVG accessibility by Doug Schepers and Léonie Watsonīonus Reel Web Components Responsive icon design.SVG packaging by simurai and Chris Coyier.Bulletproof font icons by filament group.SVG is your best bet for most cases, especially when coupled with a raster fallback. * And, supported as well as fonts on the web - pretty well (need to test) * BUT, especially if you are interspersing icons and text, can work well * Positioning can feel a little awkward, absolute, line-height * Browser font adjustments: a little bold, a little light, antialiased, whatever - not as much control * Just replace one of the mapped vectors with our version of a * Mapping taken care of by the browser to replace source characters with their vector representation * Generally vector based for clean rescaling * A font maps a character or set of characters to their visual representation (glyph). High resolution displays make these issues less visible. Vector artwork may not scale cleanly to physical pixels. * So we kind of have some bad news / good news * This will result in a blurry looking icon, and has significantly altered the icon's appearance (the outline is much different), and can therefore affect how the icon looks wrt other icons in the set. * If the vector is rendered not on a pixel boundary, all of the lines become antialiased. * Take this example of an image icon, drawn as a vector on a 20x20 unit grid. ![]() * I want to show you one more example of what can happen when you render vectors * Although slight, artifacts like this will cause icons to look blurry. * If you look at the middle icon, you can see that the left edge isn't crisp, both the white and black edges have antialiased. * When translated to a 24x36px grid, some coordinates start to fall on half pixel boundaries. * In this case, the ideal was authored on a 16x24 grid * We have to be careful if this is done automatically for us. * We can render it at each size we want, and then potentially correct the pixels * If we have the original form in vector format, * That's 384 pixels to communicate an idea, and most of them are empty to give space. * Let's revisit that cursor arrow icon I showed earlier. * Provided it displays at the intended size * When designing these, you know exactly what each pixel will be * Uses a pixel-based image format, such as png, gif, jpg * This method is probably the most widely supported * Variety in sizes, styles, this one has 48 for a single icon ![]() * Web is interesting for its many screens * Smaller screens are also probably part of why we are seeing so many of these * Same information, but this is packaged in less space and less visually cluttered * Imagine if these were both just percentages, maybe with "Signal" and "Battery Power" instead * Context is part of it - top left tells us signal strength, probably less understandable in a different context * Icons work best when they are quickly understood - you need to have a reason to take up all that visual real estate, especially when you are working with small screens. * We see icons on the top to indicate signal strength, wifi, battery power. * On the left, we have icons to provide branding and differentiate between entirely different tasks. On the right, we have icons to help navigate options while performing a specific task. * We can also see how varied their use can be. * One helpful way to sort all of that is to pack it into pictures, often paired with text * Smaller screens, packing more information * If we go back to the first slide, these cursors help the user maintain the map between their physical mouse location and their virtual screen location. * Paraphrasing the parts I like from Wikipedia * Icons are visual representations of an idea, that help users navigate a graphical interface. You are editing the code.Icons are visual metaphors that help users navigate an interface. To enter the code editing mode, press Enter.
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