Where to find Snow Stalkers in Subnautica: Below Zero Now, you have the tools needed to harvest Snow Stalker Fur from a living Snow Stalker. Scanning it will give you the blueprints for both the Spy Pengling and the Spy Pengling Remote.īack at the Fabricator, you’ll need Titanium and Copper Wire (2x Copper) for the Spy Pengling Remote, and two pieces of Titanium, a Wiring Kit (2x Silver), Silicone Rubber (Creepvine Seed Cluster), and a Battery (2x Ribbon Plant, Copper) for the Spy Pengling. Here, you’ll find the Spy Pengling fragments to scan. Head straight through and to the cupboard at the back of the room. To the right of those, you’ll spot an entrance to the collapsed building. Head towards the left side of the room as you enter to go towards the still-grounded steps. The Spy Pengling fragments for you to scan can be found in the Glacial Basin, specifically, within the Phi Robotics Center.Īfter entering through the blast doors, head towards the wreckage that was the Phi Robotics Center. So first, you’re going to need to get the blueprint for a Spy Pengling to craft one at your Fabricator. To get Snow Stalker Fur in Subnautica: Below Zero, you’re going to need to harvest it from a live Snow Stalker by using a Spy Pengling. So, as you can’t harvest it from a dead Snow Stalker, how do you get Snow Stalker Fur in Subnautica: Below Zero? You need a Spy Pengling to get Snow Stalker Fur in Subnautica: Below Zero All the fish were still swimming.If you’re on the hunt for Snow Stalker Fur, you will have already visited the Phi Robotics Center in the Glacial Basin to scan the fragments for the Cold Suit, Cold Suit Gloves, and Cold Suit Helmet.Īt this point, Fiber Mesh is easy enough to make, coming from Creepvine Samples, but you’ll still need to acquire Snow Stalker Fur – four pieces of it to craft all three Cold Suit items, in fact. After sending the sample with cargo rocket I got back to water but couldn't swim. In some places, all the resources float, sometimes even above water.Ĭrashfish can be found on the giant ice shelf on the side of the map that do nothing, some of which float off the edge of the ice shelf. Teleporting to biome introarea resets the assets. Fix: Try reloading the game, and putting the samples in on the opposite side. Cargo rocket unrepairs itself after reloading save made after repairing said rocket, may not be able to launch. As in, you end up swimming inside (aka like in the original game :D). Game sometimes gets confused when trying to enter the temp shelter at speed. Saving/reloading does seem to solve this. You can't move the "fake item", but it still counts against your inventory limit. Sometimes when using a consumable item from inventory, the slot in your inventory stays filled. Can access and use the fabricator inside the temp shelter from outside the shelter underneath the solar pannel. Fix: Try saving frequently, and save twice before exiting or reloading the game. Sometimes reloading a game items you've crafted get reverted back to materials you had before or items you've placed in containers get duplicated back into your inventory. Sometimes using medkits from your toolbar causes your toolbar to glitch, and you can't target anything. Sometimes when changing batteries, the battery switch menu gets stuck. Make sure as you're playing to use that F8 key to report any bugs you encounter, but let's compile a list here of common bugs we've encountered and possible solutions to them. Let's ignore the less than savoury characters who ignored the Early Access stamp and multiple warnings directly from the developers that this game is far from finished and help the developers craft this game into a gem just like they did with Subnautica.
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